Paddlepop: Dinoterra

Paddlepop: Dinoterra

Paddlepop: Dinoterra

Paddlepop: Dinoterra

Game interface designs for an ice cream brand campaign.

DinoTerra was a series of rail-shooter games developed for Paddle Pop, an ice cream brand.

Each game was crafted to complement their animated series with environments inspired by the show. Players were able to collect virtual dinosaur pets and accessories for competing in dinosaur-themed games.

Paddlepop is made by Streets and sold in Asia and Australia by Unilever. Popular with ages from 8-12, the brand’s digital campaign in 2012 laid the groundwork for cross-channel storytelling, using an entertainment portal filled with an online gaming league and cartoon episodes to extend engagement.

Year :

2013

|

Industry :

Marketing

|

Client :

Unilever

Roles :

Art direction • UI

Paddlepop: Dinoterra

Game interface designs for an ice cream brand campaign.

DinoTerra was a series of rail-shooter games developed for Paddle Pop, an ice cream brand.

Each game was crafted to complement their animated series with environments inspired by the show. Players were able to collect virtual dinosaur pets and accessories for competing in dinosaur-themed games.

Paddlepop is made by Streets and sold in Asia and Australia by Unilever. Popular with ages from 8-12, the brand’s digital campaign in 2012 laid the groundwork for cross-channel storytelling, using an entertainment portal filled with an online gaming league and cartoon episodes to extend engagement.

Year :

2013

|

Industry :

Marketing

|

Client :

Unilever

Roles :

Art direction • UI

Paddlepop: Dinoterra

Game interface designs for an ice cream brand campaign.

DinoTerra was a series of rail-shooter games developed for Paddle Pop, an ice cream brand.

Each game was crafted to complement their animated series with environments inspired by the show. Players were able to collect virtual dinosaur pets and accessories for competing in dinosaur-themed games.

Paddlepop is made by Streets and sold in Asia and Australia by Unilever. Popular with ages from 8-12, the brand’s digital campaign in 2012 laid the groundwork for cross-channel storytelling, using an entertainment portal filled with an online gaming league and cartoon episodes to extend engagement.

Year :

2013

|

Industry :

Marketing

|

Client :

Unilever

Roles :

UI • Interaction • Design system • UI • Interaction • Design system

Interfaces

The biggest challenges were recreated the environments. Brand assets weren't enough in providing the necessary elements for engagement, so a lot of heavy digital imaging work was done in Photoshop by sampling the animated series. Custom brushes and layer styles were also created to paint stone, grass, and vine textures.

Interfaces

The biggest challenges were recreated the environments. Brand assets weren't enough in providing the necessary elements for engagement, so a lot of heavy digital imaging work was done in Photoshop by sampling the animated series. Custom brushes and layer styles were also created to paint stone, grass, and vine textures.

Interfaces

The biggest challenges were recreated the environments. Brand assets weren't enough in providing the necessary elements for engagement, so a lot of heavy digital imaging work was done in Photoshop by sampling the animated series. Custom brushes and layer styles were also created to paint stone, grass, and vine textures.

Web menus

Entry points to the games.

Web menus

Entry points to the games.

Web menus

Entry points to the games.

In-game customisation screens

Game accessories and dinosaurs were created by a 3D artist contracted by the agency.

In-game customisation screens

Game accessories and dinosaurs were created by a 3D artist contracted by the agency.

In-game customisation screens

Game accessories and dinosaurs were created by a 3D artist contracted by the agency.

In-game dialogs and overlays

In-game dialogs and overlays

In-game dialogs and overlays